![]() ![]() “But we wanted to make sure that going onto StarCraft Remastered, that recognize everything instantly.”Ī number of other deliberate decisions made during StarCraft Remastered’s development were made in the game of saying faithful to the original, something that the full story over at Ars Technica explores in-depth. ![]() “Shadows are in the wrong places, and lighting is different across the board,” said Sousa. In the spirit of staying true to the original, Blizzard also had to reproduce some of the weird lighting issues and perspective shifts that found their way into the original release. While they had been able to recover the original sound recordings, for the art assets the team had to rely on recovered artwork, game boxes, and manuals to mimic the look of the original game. Recent Shows The Disturbance in Day9TV Town - Live Interactive Adventure sponsored by Twitch Age of Empires 4 - 1v1 Tryhard Laddering MTGA - Crimson Vow. Speaking to Ars Technica, a number of Blizzard developers explained how the team managed to recreate and modernize the classic real-time strategy game while simultaneously staying true to the feel of the original.Īs Blizzard 3D art director Brian Sousa told Ars Technica, the team had “no code and no art assets” going into the project. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |